![]() It does seem to be a shame that Apple is choosing to bypass Dolby’s off/near/mid/far parameters and do their own thing. Apparently, if you listen to a 5.1.4 re-render on an iPhone with Apple headphones, you can test their rendering engine ahead of doing your ADM Export. We understand that Apple is using a 5.1.4 downmix as the source to their own music rendering. Apparently, Apple Music is using its own binaural rendering tools, which don’t take into account the off/near/mid/far parameters that are in the Dolby Atmos binaural renderer and it is not yet clear how the Apple rendering tools will work. It would appear that Apple is doing their own thing when it comes to binaural rendering with its new Spatial Audio platform. It turns out that event is a discussion between Apple's Zane Lowe and music producers No I.D., Sylvia Massy, and Manny Marroquin, which is this YouTube video… You may be wondering what happened to the rumoured Spatial Audio-focused "special event," that was expected to happen yesterday after the WWDC keynote. However, it appears that the process of delivering immersive audio to the Apple platform is not without its challenges. Initiatives include doubling the number of Dolby-enabled studios in major markets, offering educational programs, and providing resources to independent artists.Īpple’s announcement has generated a real buzz, especially in the music production sector in mixing more content in Dolby Atmos as Apple’s platform is a key player in delivering content to the end-user. Content ComingĪpple Music and Dolby have been working hard to make it as easy as possible for musicians, producers, and mix engineers to create songs in Dolby Atmos. While you don’t need Atmos for spatial audio, the two working together will produce the best results. This is the list of spatial audio-compatible mobile devices for video…įor macOS this is a list of the supported devices… However, not all older Apple devices will work, even if they can be updated to the required version. However, for video content, you are going to need one of those two AirPods models and a compatible source device. When it comes to compatible devices, Apple TV 4K is getting updated to offer spatial audio, as are recent macOS devices like the M1 MacBook Pro.įor mobile usage you'll need an iPhone or iPad running iOS 14.6 or later. What About Apple Spatial Audio With Video Content? Devices will need to be running at least iOS 14.6, iPadOS 14.6, macOS 11.4 or tvOS 14.6 or later to access the spatial audio with Dolby Atmos support. In addition, Apple Music will automatically play Dolby Atmos tracks through the built-in speakers in the latest versions of iPhone, iPad, and Mac. For example, while the Apple TV can't output spatial audio to a pair of headphones, it will support Dolby Atmos tracks from Apple Music when connected to an Atmos-capable sound system. However, if you switch this option to ‘Always On’, even these non-Apple headphones will play back the Dolby Atmos tracks correctly.īecause this implementation of spatial audio is sound-only, there's no head-tracking involved, and that opens it up to more devices. This is set to Automatic by default, which means Dolby Atmos tracks will play correctly when you're listening via any W1 or H1 enabled pair of Apple or Beats headphones (the AirPods Max, AirPods Pro or standard AirPods, for example), but not when you're using third-party headphones. ![]() Once you've got the iOS/iPadOS 14.6 update, if you go into Settings on your iPhone or iPad and then to Music, a new Dolby Atmos option will be available.
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